﻿namespace BaddiesEditor
{
    using System;
    using System.Collections.Generic;
    using System.Drawing;
    using System.Linq;
    using System.Text;    

    /// <summary>
    /// Arguments for the TileClick event in the Editor.
    /// </summary>
    public class TileClickArg : EventArgs
    {
        /// <summary>
        /// Bitmap with the tile we clicked on.
        /// </summary>
        private Bitmap tileBmp;

        /// <summary>
        /// Position of the tile in the tileSet.
        /// </summary>
        private Point tileSetPos;

        /// <summary>
        /// Gets or sets the tile bitmap.
        /// </summary>
        /// <value>Bitmap correspoding to the tile.</value>
        public Bitmap TileBmp
        {
            get { return this.tileBmp; }
            set { this.tileBmp = value; }
        }

        /// <summary>
        /// Gets or sets the tileSetPos.
        /// </summary>
        /// <value>Position of the tile in the tileSet.</value>
        public Point TileSetPos
        {
            get { return this.tileSetPos; }
            set { this.tileSetPos = value; }
        }
    }
}
